All press kits Sudden Death Golf

Pre-announcement press kit

Nine holes. One survivor. A party minigolf game for up to twelve players, where the ball physics are honest and absolutely nobody else is.

Heads up - this game hasn’t been formally announced yet. What’s below is branding and factual information you’re welcome to use now. Screenshots, a trailer, a store page and the full asset drive all arrive at reveal. Want to be on the list when that happens? Email me and I’ll make sure you get it first.

Factsheet

Title
Sudden Death Golf
Tagline
Nine holes ยท One survivor
Developer
Shrimp Industries (Luke “Shrimp” Kabat)
Publisher
Self-published
Status
In development
Genre
Party minigolf / multiplayer sports
Players
Up to 12 - local couch play and online
Platforms
PC first, console ports to follow
Engine
Unity
Location
Warsaw, Poland

The pitch

What is Sudden Death Golf?

Minigolf is a polite game. Sudden Death Golf is what happens when you give twelve people power-ups and remove the politeness.

Everyone shares the same course. Balls collide with each other, so a well-placed shot isn’t just about the hole - it’s about where everyone else’s ball happens to be sitting. Power-ups let you shove rivals off the green, drop a gravity well into the middle of a fairway, or change a ball’s size until the physics stop cooperating.

Then there’s the optional Beer power-up: it wobbles your screen, ruins your aim, and fairly strongly suggests you take a drink in real life. It can be switched off. Most groups do not switch it off.

It plays on a couch with friends shouting at each other, and it plays online with friends shouting at each other from further away.

  • Up to 12 players, local and online.
  • Ball-to-ball collisions - the course is shared, and so is the blame.
  • Power-ups that push, warp gravity, and resize balls mid-run.
  • Optional Beer mode for groups who want their aim actively sabotaged.

Branding

Key art & capsules

Click any image to view it large. Everything here is cleared for use in coverage today.

Branding

Colour palette

If you’re building a thumbnail or a lower third to match, these are the values.

Ember
#FF5A1F
Flag yellow
#FFC93C
Bone
#F7F1E8
Ink
#2A1A35
Deep plum
#16101D

Coming at reveal

Not here yet

  • Gameplay screenshots
  • Announcement trailer
  • Steam store page and wishlist link
  • Full-resolution asset drive
  • Preview builds and review keys

Press and creators who want early access to any of the above: send one email and you’re on the list.

Legal

Asset usage terms

The graphical assets provided here may be incorporated into: news articles, videos, video thumbnails, blog posts, blog post thumbnails, educational and informational materials, reviews, commentary, gameplay footage and documentation.

These assets may not be used in the development, marketing or distribution of: video games or other interactive media, commercial merchandise, standalone asset packs or resale in any form, or any product that competes directly or indirectly with the original work.

Questions about a specific use? Ask - contact@shrimp.industries.

Talk to the developer

Shrimp Industries is one person, so there’s no PR layer between you and the answer.